Historians and archaeologists are constantly looking for new ways to bring the past to life. And in museums, audiovisual and digital solutions have long been a part of the presentation of cultural heritage.
However, until now, developing immersive digital content about the past has been very expensive and has required specialized labour. At the same time, it has been difficult to update the content if needed.
For this reason, only large commercial game developers have been successful in making (pre-)history-based video games. Popular examples are Assassin's Creed and Civilisation, which are great, but don't always place a high value on historical accuracy.
But in a new research paper, archaeologists from the University of Copenhagen show that by using AI, the free tool Unreal Engine and tutorials on YouTube, they have been able to create an educational dynamic 3D computer game - in a short time and for very little money.
“We believe that these free tools that are now available to everyone have the potential to revolutionize digital cultural heritage communication. And with the research article about our game, we give other professionals the recipe for how to get started with digital storytelling without spending huge resources on it," says archaeologist Mikkel Nørtoft from the University of Copenhagen.
Small talk with a Stone Age woman
The 3D game developed by the researchers is based on the Deep Histories of Migration research project about the Neolithic period in Northern Europe. The game is centred around the archaeologists' own video recordings of two well-preserved long dolmens from Lindeskov Hestehave on Funen.
